Ecohorror has given modern audiences an imaginative way to grapple not only with our primal fear of nature — but also with our complicated feelings about humanity’s impact on the environment.
Interest in role-playing games has exploded since the Covid-19 pandemic. A growing gamer base spurs discussion about why inclusive gaming is important and how it can help people claim space in the real world.
Terra Gasque presents her work on Transgressive Narratives: Queering Interactive Digital Narratives